About Me

I first started painting while studying theater as an undergrad, and at the University of Missouri where I received my MFA in Design and Technology. While attending grad school I worked as a scenic artist for the Missouri Repertory Theater painting large-scale backdrops and scenery.  After working as a scenic artist and set designer in theater for several years, I made the transition to digital design, initially working as an art director in the gaming industry where I retouched artwork at the pixel level. Transitioning from working on 50 foot wide canvases to the pixel-level detailed work of digital design greatly impacted the subject matter of my work.

The early pointillist have always been an inspiration to me, particularly the work of Seurat. It was this school of painting that established the scientific foundation that eventually led to digital printing. My artwork explores digital imagery at the pixel level, bringing that science back onto the canvas in abstract geometric form. The tension between large scale canvases and microscopic study of pixel structure leads to rich color combinations and complex forms that I find quite exciting.

Mondrian's theories of neo-plasticism also greatly informs my work, and I refer to my style as "neopixelism" as a nod to the structural theories of his work from which I, and others, glean so much inspiration.

I currently live and work in the New York City area. When I'm not painting or designing scenery, I work as a product designer in the gaming, film, and television industries. Otherwise, you'll find me at the nearest karaoke bar or on the beach in Asbury Park.